About the project

Concept . Design . Development

SWING VR – an immersive VR experience

Swings have always been a special fascination. As children, we were playing around them. Today we remind the enjoyment which we felt while swinging. We felt disconnected from reality, weightless and free. SWING VR brings these feelings back and makes a dream come true:  the dream of flying.

Thus, the swing will become a physical component for an interactive installation. The use of an VR-Headset enhances the swinging experience with virtual reality, creates an unique immersive adventure and sends you to a crafted watercolored world. While swinging you leave the drab monotony of everyday life behind, find a place to ease your mind and to regain your strength. You rise smoothly into the virtual world. The flight level depends on how long and how high you actually swing. The starting point in the digital world is the same as in the physical world: on the ground. Here everything is pale and dull. When you have the courage to swing more intensively, you will fly higher and the vibrancy of colors increases. The climax is in space. Upon reaching it the world gains its maximum of color intensity. If you want to go down, you have to swing off. But the colors around you will stay vivid and bright.

SWING VR innovates in a number of areas. Combining VR technology with physical interfaces is a largely unexplored, especially combining physical motion with virtual sensations. That leads to interesting questions regarding the medical impact that carefully designed VR experiences can have on humans and their physiological and psychological state. We found that a lot of people reported being delighted and more happy after having the sensation of flying through the fantastic world that SWING provides.

CONCEPT OF INTERACTION

While swinging, the user leaves the drab monotony of everyday life behind, finds a place to ease his mind and to regain his strength. He rises smoothly into the virtual world. The flight level depends on how long and how high he actually swings. The starting point in the digital world is the same as in the physical: on the ground. If the user wants to fly higher, he has to gain momentum. When he has the courage to swing more intensively, he flies higher and higher. The highest point is in space. This moment represents the climax of the experience. Here the most adrenalin will be released and the mind of the user merges with the virtual world. If he wants to go down, he has to stop swinging.

DESIGN

The design of the digital world is dominated by the material paper. This results in hard shapes and origami-folding in a 2D and 3D mix of objects. Colour fields, gradients and colourful patterns made with watercolour are used for texturing.

Development & Technology

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Latest Technology

HTC Vive

Room Dimensions

Free space: min 4 x 4m
Height of ceiling: 4 – 6m

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